Patch 0.5 and your feedback


It is time for the first big update! It happens, mostly, thanks to your feedback and suggestion on improving the game. Some stuff I just didn't know how to implement yet, but a lot of it I just honestly overlooked. Here is all the new stuff.

Charge Event System

While I like the amount of clicking required, I also understand it is not everyone's cup of tea. I tried to find middle ground with charged events. From time to time event will pop-up that will give your gathering buttons a multiplier for certain amount of clicks. I also added upgrade chain that increases that mult.

Refresh Event System

Starting from Cycle 3, some events that give you unsatisfactory rewards for that point in game (i.e. 30 wood when 1 click gives you 100) will be replaced by better events and charge events. Some of them will continue the event story chain, but some are completely new.

QoL

- You can buy upgrades with double-click now.

- Buy button in prestige shop doesn't reset you choice, so you don't need to re-select it each time if you want to by multiple

- Hovering over resource name in the right panel will show you your auto and manual gathering rates for each one.

Some old events also got re-balanced and some prestige upgrades are a bit better now! 

Get Perisher

Leave a comment

Log in with itch.io to leave a comment.