Perisher
Defy your fate as an incarnation of the world's end.
Incremental game with an event system, my first fully made project.
All credits are provided in game.
Patch 0.5
- Added Charge events.
- Added new event system - starting from Cycle 3 old events are replaced with new ones.
- Various QoL updates.
- Various bug-fixes.
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 3.8 out of 5 stars (6 total ratings) |
| Author | olreed |
| Genre | Strategy |
| Made with | Godot |
| Tags | Clicker, Dark Fantasy, Fantasy, Incremental, No AI, Pixel Art, Text based |
Download
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Perisher 107 MB
Development log
- Patch 0.5 and your feedback80 days ago
- Patch 0.4 and road ahead88 days ago



Comments
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how do you complete the true ending? i have all the fate upgrades purchased but not all the soul ones.
Completing prestige after last fate upgrade should open it!
Hello! Does buying the last 999 thread upgrade do anything?
Hi! Yeah, it unlocks true ending! There is no post game after it for now, though
Game is very fun but I think it's bugged cause I can't start a new cycle even though the bar at the bottom is full I have bought what I think is every upgrade seeing as the upgrades menu is empty on cycle 2
Going to investigate it asap! If you hover over a bar, it should show you resources needed for prestige, but I see you are pretty much have them collected
It happened to me as well. It was during the first cycle (I was trying to buy as many upgrade as possible and delayed the reset until it became unavailable)
I deployed a hotfix, should work retroactively after reloading the game!
One of the better incremental games I played in recent times.
There are some points that I feel are a bit lacking:
Buying prestige upgrades is tedious. Maybe add a checkbox that when active allows you to immediately buy the upgrade when you click on it or at least make it so you can repeatedly buy the same upgrade instead of having to click on the icon and then buy for each level.
I'd also like to have a way to see my active and passive earnings, this could easily be implemented through a stats page in the options or simply added next to the resources.
Anything else seems to have been mentioned in other comments already.
Thanks for the high praise! I'm working on a system that would allow to see passive and active incomes by hovering over resource counts. I can't squeeze it in in today's update, but in the next one - for sure!
Really love the theming but the amount of clicking turns me off it in a big way. I don't even mean clicking the resources, but buying upgrades requires you to click two different parts of the screen, and even buying the same prestige upgrade more than once requires you to re-select it every time.
The art design is really nice, but a few UI elements are wonky, not fitting perfectly, clicking on and off, not updating text at the expected times. We switch between needing to click elements to read them, and needing a hover tooltip with a longish delay, so it's not all that intuitive how you're interacting with the world.
The upgrades and especially the events get fairly generic or trivial after a while. Why am I getting a dialogue to give me 50 gold when I have 100k in the bank?
It would be nice to know what you're getting before you commit to a prestige.
There's a lot to like, and a lot to polish.
I'm glad you liked it! Event system is pretty bare-bones and not that smart as of now, so yeah - a lot of work ahead for me there! Regarding UI - I agree 100%, that is a limit of my skill as of now, but as I get more experience, I'm sure I can make it way less wonky in the future.
Interesting game so far!
It seems like the multipliers for Hunger don't seem to be working (i.e. the one unlocked at 1000 hunger/10000 hunger), i would research it and the Hunger/click doesn't increase - not sure about anything above that; but Hunger seems to be bugged.
Thank you for checking out the game! I'll look into hunger upgrades! Should be fix by the time first patch drops!
Hi,
Unfortunately, I'm missing an autosave feature. I've accidentally closed the window twice, and both times hours of progress were lost. It's really annoying when you go to bed at night, leave your computer running, and then accidentally close the browser window in the morning without saving your work.
I completely agree! Customizable auto-save is a top priority for a future patch.
Looks very cool!
But you have to click a lot (I finished cycle 2 and my hand hurts) and I think the upgrade pannel could be more organized. Thankfully available upgrades go first but it's hard to tell their structure like to see what unlocks a path of upgrades
Thanks for the kind words, Turtle! I'll see what can be done about clicking and upgrade tree!
Bug: With some future upgrades magic and hunger and wisdom actions fail to spawn making it kinda impossible to progress further
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(i was using web version not sure if it matters)
Thanks for notifying! I will look into it
Resolved! Should work retroactively too!